AI Insights · Timothy · April 2025
Top 5 Slime Games on Android in Austria: Q1 2025
Explore the performance trends of Austria's top slime games on Android in Q1 2025, featuring downloads, revenue, and active user data from Sensor Tower.
In the first quarter of 2025, Austria's Android platform saw notable performances from the top five slime games, each displaying unique trends in downloads, revenue, and active users. Here's a closer look at how these applications fared:
Super Slime Simulator: DIY Art by Dramaton experienced modest revenue fluctuations, peaking at around $24 in mid-March. Weekly downloads fluctuated, starting with 961 in early January and stabilizing around 678 by the end of March. Active users showed a dip from 1.9K in January to 767 in February, recovering to 1.9K by the end of the quarter.
Super Big Slime: Black Hole 3D from Supercent, Inc. achieved a peak weekly revenue of $54 in mid-January. Downloads demonstrated an upward trend, reaching 478 in early March, while active users grew steadily, peaking at 5.8K in March.
My Talking Slimy Slime Pet Cat by Pixeland OU maintained a consistent revenue stream, peaking at $345 in late February. Downloads declined over the quarter, from 477 in late December to 73 by the end of March. The active user base also saw a gradual decline from 1.7K to 1.1K.
Bruno – My Talking Slime Pet, another Dramaton creation, had sporadic revenue with a peak of $29 in early February. Downloads fluctuated, starting at 285 in late December and ending at 77 in March. Active users were relatively stable, hovering around 2.5K throughout the quarter.
Fluid Simulation by DoGreat Technologies showed steady revenue, with minor peaks reaching $28 in late December. Downloads decreased from 93 to 32 over the quarter, while active users declined from 231 to 129.
These trends, sourced from Sensor Tower, provide insights into the performance dynamics of slime games on the Android platform in Austria. For more detailed insights, visit Sensor Tower's website.